Nihil

Nihil

Oathkeeper

attack3
defense2
intelligence1
spell-power1
luck0
morale0
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Select a skill
defense
Friendly units take 20% less damage from basic attacks.
offence
Friendly units deal 20% more damage with basic attacks.
battleCraft
When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
leadership
Morale increases by 3.
luck
Increases luck by 3.
resistance
Friendly creatures take –30% Magic Damage.
siegecraft
The catapult deals +150 Damage.
tactics
You can rearrange creatures before the start of battle within a 4-lines area.
recruitment
All cities gain +1 growth to Tier 3 units.
summonAvatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
battleMagic
Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
sorcery
+30% Magic Damage.
thaumaturgy
Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
arcaneMagic
The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
daylightMagic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
nightshadeMagic
The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
primalMagic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s).
diplomacy
Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
logistics
+20% Movement Points on the global map.
scouting
+3 to sight radius.
insight
+40% XP.
economy
+1500 Gold daily.
Movement points: 240
XP: 1000
Mana: 20
hero
inventory
army